All Information about FIFA 16 Coins
All of this has a domino effect, with the lack of space making dribbling in FIFA 16 a complete chore. There little to no room to express yourself with the decent players let alone the star ones. Given the reliance on top players in FIFA 15, especially their pace, I get what EA has tried to do, but they’ve gone completely the other way. Dribbling feels like you’re battling with a combination of your controller and the game itself. It doesn’t feel responsive, with players taking an extra touch or two rather than moving in the direction you want. It almost feels like you’re trudging through mud. As a result, before you know it the opponent is on top of you in flash or simply shuts down the space you want to move into. One of the new features, no touch dribbling, helps to somewhat alleviate the frustrating nature of the dribbling, but far from a solution. Plus, this facet of the beautiful game isn’t all about feints and skills, so it really shouldn’t be a “fix” in any case.
All Information about FIFA 16 Coins
On the off chance you do manage to create some sort of space, the shooting isn’t particularly satisfying. Pardon the pun, but it’s incredibly hit and miss. It was the same in FIFA 15, and it would appear EA has done little to fix this part of the game. Sometimes it will feel great when you smash the ball into the net, whereas you’ll feel like you’ve punted a heavy balloon. Thankfully, unlike last year, goalkeepers react pretty well to shots. Sure, they’ll make the occasional error, but nothing catastrophic like FIFA 15. I just wish the shooting was a bit more consistent so the shot stopper could shine a bit more. Still, it’s not all bad as the passing side of FIFA 16 is excellent. You can actually play a nice game of passing football;
it’s just shame that surrounding elements (mentioned earlier) restrict you from taking full advantage of it, especially the new ‘pass with purpose’. Due to the lack of space, it’s actual purpose is almost completely negated. That said, the passing side of the game is still one of the best parts of the game. The new dynamic crossing (actually varied depending on players in the box) is also very good, and something you’ll do a lot given the lack of space in the middle of the pitch.
Gameplay is mixed bag, but EA continues to excel with its presentation in FIFA 16. That Sky Sports broadcast feel is more apparent than ever, with player stat comparisons displayed before matches and noticeably improved commentary. Martin Tyler and Alan Smith are great, chatting about relevant topics and building up matches nicely. It’s the best, most natural sounding commentary I’ve heard in a FIFA game to date. The visuals side of the game is mostly positive, with improved player models heading up the new changes. Body types still have some way to go, but now look far more realistic than the WWE style ones that plagued FIFA 15. Moving hair is now in too, thanks to the introduction of women’s football (more on that in a bit). Gameplay visuals remain vibrant even though some detail is lost compared to close up shots, but that’s to be expected given the impressive stadiums and 3D crowds. Animations are mostly buttery smooth, but this year more than any other I noticed at times it feels like the game is a bit over-animated. Players will take an extra touch or move a little bit more than you want them to, resulting in a lack of responsiveness. There’s also a slight drop in the frame rate during foggy matches or snow. Nothing huge, but it’s worth a mention nonetheless.
Quality of gameplay and small visual niggles aside, as a package, FIFA 16 is fantastic. All the modes from last year are present (both online and off), with new additions to career mode and Ultimate Team (FUT) bulking things up. I’m still not a huge fan of the mode (think it’s extremely unbalanced), but if you dig FUT then you’ll get right on with what’s on offer in FIFA 16. The introduction of the draft mode to FUT means you can quickly get into the mode, get some top players and go online to earn some prizes. It’s essentially a way to get new people into FUT mode proper by giving them a taste and eventually getting them hooked. I didn’t bite, but I did enjoy the immediacy of it and the fact that it’s actually (ironically) more balanced the proper mode.